08 Aug 2006 at 15:00
One way I used to think about requirements was by making a distinction between facts imposed on the developers and design choices that were left to the developers. The facts were a way of thinking about the requirements.
Since then I have started to think more in terms of Constraints and Design Choices, mainly because the word constraints allows for more nuanced thought.
- Constraints are negotiable
- Some constraints are explicit
- Some constraints are implicit - and lots of problems arise from these culturally known items
- Constraints change over time, sometimes being relaxed, other times firming up
- New information can totally blow away existing constraints while imposing others
The implicit side of constraints are the most interesting for me currently, since these are the ones that are never written down. Not because people do not take the time to write them down, but because it never occurs to anyone that they need to be written down - after all it is just the way we do things around here. Since everyone know it, there is no thought that there is anything to write down.
The problem shows up however when someone form outside the culture gets involved with the development team. Now the outsider gets a whole lot of surprises as these implicit constraints get surfaced as disconnects and contradictions.
04 Aug 2006 at 14:35
Why do technologies and programming languages catch on? My guess is that I make the effort to learn those technologies that give me reasonably immediate gratification.
Yes, I can do delayed gratification, and I’m not all that into instant gratification, but I notice that the tools and technologies I know best are those that enabled me to do somethin useful fairly quickly. Interestingly that set includes 8080 assembler because it enabled me to do something interetsing on a MPM machine when I was starting out as a paid software developer back in 1983
20 Jul 2006 at 02:15
Republished What to do when the estimate is wrong article on this site.
19 Jul 2006 at 09:46
This is a follow up to my Software Craftsmanship and Questioning XP books, further exploring the way that we develop software.
Technology is never the issue
Ok I did make the case that Java could be but even it has stabilized enough that as a technology it is unlikely to be the cause of a project failure. The real cause of Java projects failing is the way that the team used the various parts of the Java platform.
Similarly for the .Net platform, it would be hard to pin a project failure of the .Net technology. How people have mis-used it could account for a lot of projects however.
So what are the issues?
I don’t know, but I’suspect it is the way we think about and talk about software.
Hence we need to improve our own wetware
Admittedly wetware can have some visceral images associated with it, but maybe that is an advantage in engaging our emotions with the issues.